Thursday, July 21, 2011

Design: Mini Chronos

After getting really excited about actually building a game, doing multiple research and come up with dozens of great ideas, I feel there is a need to take a step back to start small. It is my first game development, and I wanted to actually complete it; not having a great game that never gets released.

Below is a below cutbacks to contain the scope:

  • It’s 2D (I can’t handle 3D anyway)
  • Simple Artwork (strong outline, simple colors with little shading and design). Perhaps Tron-styled or Radiangames-styled (strong colorful outlines only)
  • Definitely no multiplayer
  • Angrybird-like level: 1 set with 12 levels perhaps, possible level expansion later. 3 Star rating for each level (scoring based on time? need something slightly better) - to encourage replay for better scoring.
  • Character Setup: 2 type of ship (small, medium), 4 type of modules (weapon, shield, power, special)
  • 1 Gameplay: Tower Defense-like Battle-mode, kill enemy-collect coins-buy modules/drop special
  • Memorable character: the ship need a captain. Picard? Jack Sparrow? Yoko (Gurren Lagann)? Rei Ayanami (Evangelion)? Big Daddy (Bioshock)? Not spoil when miniaturized. 
  • Personality is main character (cool ship - organic ship?, great captain captain),animation, gameplay, sound, environment
  • Social feature: ship designer. Ability to swap sprites?

This shall be the crucial steps in actually making the battle system really fun (core of the game); the 2nd release should focus more on upgradability, character development, quests and online world capability, with the eventual multiplayer battle system.

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