Below is a below cutbacks to contain the scope:
- It’s 2D (I can’t handle 3D anyway)
- Simple Artwork (strong outline, simple colors with little shading and design). Perhaps Tron-styled or Radiangames-styled (strong colorful outlines only)
- Definitely no multiplayer
- Angrybird-like level: 1 set with 12 levels perhaps, possible level expansion later. 3 Star rating for each level (scoring based on time? need something slightly better) - to encourage replay for better scoring.
- Character Setup: 2 type of ship (small, medium), 4 type of modules (weapon, shield, power, special)
- 1 Gameplay: Tower Defense-like Battle-mode, kill enemy-collect coins-buy modules/drop special
- Memorable character: the ship need a captain. Picard? Jack Sparrow? Yoko (Gurren Lagann)? Rei Ayanami (Evangelion)? Big Daddy (Bioshock)? Not spoil when miniaturized.
- Personality is main character (cool ship - organic ship?, great captain captain),animation, gameplay, sound, environment
- Social feature: ship designer. Ability to swap sprites?
This shall be the crucial steps in actually making the battle system really fun (core of the game); the 2nd release should focus more on upgradability, character development, quests and online world capability, with the eventual multiplayer battle system.
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