- Don't force user to do tutorial (especially not when they restart again)
- Don't cause a lot of reading and pressing next
- Describe looks and location of button/menu by picture or highlighting them on screen
- Make sure tutorial flow doesn't go missing halfway through leaving the player guessing what to do next (the magically reappear again)
- Make sure a mistake doesn't cause long repeat of the tutorial again (ability to skip perhaps?)
- Don't encourage your player like a four year old (good job for clicking A); or humiliate them.
- Ability to skip tutorial when he had learned enough (perhaps chapterized the tutorial?)
- Tutorial is required, period. Though it can be simple.
- Remember to try your tutorial with complete novice.
Wednesday, July 13, 2011
Review: Eight Ways To Make a Bad Tutorial
Learn to make good tutorial from The Designer's Notebook: Eight Ways To Make a Bad Tutorial:
Labels:
Design
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