Sunday, July 10, 2011

Game Design 0.1 (Ark of Chronos)

This is the primary design behind my 1st web game (Ark of Chronos)

  • It will be space theme, where you control a ship (upgrade, customize, etc) and perform missions
  • It will be mostly RPG (fighting enemy, leveling, collect and upgrade, etc) with a strategy twist (resource collection & building, strategy-based battle system, etc).
  • It will start with a basic ship, jump into simple mission and battle system, then follow by ship customization with new equipment (save the more complex idea for later version)
  • The cool and addictive part shall be ship upgrade and customization, and officer recruitment.
  • Each ship with come with a few basic static stats (not customizable), thus it’s important to find or build a good ship: slot number (to install modules), cockpit size (for offices), drone bays (for fighter drones) and armor. It will be categorized by Class (which represents its size and functionality).
  • Modules (customizable): Weapon, Shield, Engine, Power, CPU (Rare, improve overall performance), Special (Auto Repair, Repulsive Beam, Scanner, Jump Gate, ECM, Cargohold, etc)
  • Officer: Captain (Multi-role, Improve performance of other Officer), Navigator (Evasive, etc), Gunner (Accuracy), Engineer (Repair Shield), Mechanic (Repair Drone), Hacker (Immobilized Enemy), Scientist, Doctor, Spy, Explorer, etc.
  • Need a clear distinction between benefit of module and officer (Evasive Module or Navigator?). Officer could gain experience and increase stats, died or injured in battle.
  • Drone: Mining, Scouting, Attack, etc.
  • Collection: Reputation (Increase Rank), Credit (Money), Relationship (with other Races), Crystal (Raw Material).

Routines:

  • Attack Pirates (Increase Reputation, Random Modules, Credit, Crystal)
  • Mining (Deploy Mining Drones while defend against Hostile attack) – Find places with high mineral deposit
  • Privateer (Attack freight/Raid city for expensive items, immediate rewards), worsen relationship

Missions (Stated Rewards) / Relationship Building (Increase Relationships, Awaits Periodic Goodies)

  • Standard / Routine Ops, Epic Missions
  • Attack & Destroy – Depends Shield and Weaponry
  • Defend (Rescue, Repair, Mining – Depends on Drones)
  • Exploration: Find Items / Artifacts / Planets / Creatures / New Races - Depends on Engine, Scanning
  • Build something (Modules, Ships or Others: Planetary Structure, Drones, Bots, etc)
  • Good or Evil Deeds: Kill the Space Whale, or Communicate with them

Rewards / Goodies

  • Reputation, Credit, Crystal
  • Ship / Modules / Drones, or Schematic (for Crafting)
  • Items (Material for Crafting)
  • Officers

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